Pirate Madness is a Local multiplayer game on AirConsole. It’s a platform, where you use your phone as your Controller and your Computer as your screen. Pirate Madness was made during the 5th semester of the Game Design major at the Zurich University of the Arts. Our task was to create a Game that has to be a Multiplayer and also Shooter in 3 months. My main focus was to create the Artwork and the UI Design.
It’s a Party Game for 1-4 Players, that takes place in a Vortex in the sea . Your goal is it to shoot as many Ships down as you can until the time runs out. The Player with the most points, wins. It’s a platform, where you use your phone as your Controller and your Computer as your screen.
Credits
Visuals, Game Design, 3D Modeling
Joëlle Tobler
Programming, Game Design, 3D Modeling
Andres Bucher
3D Modeling, Game Design, Sound Design,
Jeremy Wayne Petrus
Release: 25.04.2017 (Airconsole)